In this chilled puzzle game you smash planets and stars together to save space in an ever shrinking universe. Two game modes offer different styles of play and multiple stage provide ever increasing difficulty.


"This is genuinely really fun to play, I enjoyed it a lot." -@iceeye (ldjam.com)

"This game is sweet! I would never think to put 2048 in 3D!" -@teo-miklethun (ldjam.com)

"Wow, I love your game, cool mechanics, nice art… :) Good job!" -@muriel (ldjam.com)


Game Mode A

All the planets and stars will shrink with the universe, getting closer and closer together. Combine two of the same type together to make a new type and save some space. Combine two black holes to win the stage or game over when 2 different types collide.


Game Mode B

All the planets and stars stay in place as the universe shrinks around them. Combine two of the same type together to make a new type and save some space. When no more can be combined you win the stage or game over when the universe edge collides.


Controls

Use WASD or RMB to rotate the universe

Use mouse wheel to zoom

Use LMB to drag a line between 2 planets or stars to combine them

Press ESC to pause


The Big Crunch is a work in progress. If you see a bug or would like to request a feature please use the discussion board.


Version History

v0.0.0 - Initial version created in 48 hours for the Ludum Dare game jam #42 11-12th August 2018 (https://psjuk0.itch.io/the-big-crunch-ld42)

v0.0.1 - Minor bug fixes and visual improvements - 9th September 2018
*Fixed black hole getting stuck on at end of mode A stage 1.
*Fixed black hole at end of mode A not pulling in all the stars and planets.
*Fixed HUD layout for different screen resolutions
*Added mode and stage info to HUD
*Fixed tutorial text line spacing
*Removed alt+f4 to quit message from WebGL build
*Added random spin to planets and stars
*Fixed mode A planets and stars combining animation not moving through correct path